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Post by Deleted on May 1, 2004 18:16:20 GMT -5
The Nymphs were created from various elven mage families during the godwars. Their magical abilites were magnified, with the dimunition of their physical forms. Three major types of nymphs are in modern Thera, with their magical prowess unrivaled by all but perhaps the tinker gnomes. All nymphs speak sylvan in addition to the common tongue.
Sprites are small, diminutive, woodland creatures.. beautiful, lovely, enchanting, kind, alluring creatures. Their powers of magic are immense, while their physical strengths are lacking. Their beauty is rivaled only by their magical prowess. The only flying nymphs, they are physically frail.
The other nymphs, Wood and Water, are related closely to their home, and their powers are closely related to these places. They are extremely flighty in appearance, but have extremly sharp minds, and can see through most persuasion.
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Post by Deleted on May 1, 2004 18:20:30 GMT -5
When the Creator first brought forth the world, beings were also formed to enact the will of the Creator. These creatures were known as Nephilim. Formed of spirit, they were the weilders of the will of creation, like their Creator. With time, some lusted after the favoritism that the Creator gave to his other creations, even those without the purity of spirit that they had. These lustful creations took upon themselves bodies of flesh, formed from their final efforts of creation. They were the Abashai. The Nephilim saw this abomination, and wept. The Abashai taught the Drow how to worship Lloth, and fought in the godwars. The remaining Nephilim created a new form, that of light and spirit and flesh merged. Into this entered a Nephilim, forming the first Spirit-made-flesh, the Sephilim. Soon after this, the creator freed the Nephilim and Sephilim spirits from his own, giving them free will, but never to change from their origins of light.
Nephilim and Sephilim are spirits of the original creation. They all can fly, and are resistant to the weakness of flesh. Nephilim are of spirit, and Sephilim are spirit made flesh. They are strong warriors and priests, each with piercing gaze and only burnt by the touch of evil, which they see in the Abashi, their twisted brethren, more than anything else. Nephilim and Sephilim both speak common and angelic.
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Post by Deleted on May 1, 2004 18:25:08 GMT -5
At the time of the Creation, Nephilim created with the will of the Creator. Some lusted after this creation, and took upon themselves bodies that they made with their last rebellious creation of will. They were the first of the Abashi. The taught the Drow of Lloth, and incited the rebellious gods into the godwars. Their corruption was complete, and their bodies reflected this twisting of the original creation. Thus the Abashi came to plague the waking races of the lands.
Abashi are twisted creations from the dawn of time. They are naturally cunning and evil, bearing sharp claws and huge maws of fangs. Ugly, demonic, hellish things that they are, they excel at most professions easily. Their slightish intellect and dim wits are made up by brute strength and quickness, despite their size. They sport natural claws and high metabolisms, so they can fight very proficiently with their hands. All abashi speak common and demonic.
Abashi come in different colors or forms ("flavors," according to Bagheera), each according to his dominant aura at the time of his final act of creating his body (see the Solar file for more info on this creation). Each of the main types, Red, Black, Blue, White, and Green, has a variable physical form, and all can fly, see well in darkness, and resist the forces of good at every opportunity. Holiness and light have been known to burn them terribly, while the dark forces and disease run through their veins. Most are unable to withstand cold, but some have grown to love the freezeing temperature of Geryon and dislike the firey brimstone pits. In all, they are in very nature chaotic, and dangerous.
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Post by Deleted on May 1, 2004 18:25:57 GMT -5
They were created from will of the gods alone, and the dragons know their power in the world." -- Elaz Wllrwrysih, sage, ancient of the High Elves.
Dragons are the fiercest and most mighty creatures known to the land. They don't rise to power very quickly. In fact, it is a very slow and laborious process. Dragons will gain skill levels in the same way that all other races do, however, levels of maturity will be different. The progression is Hatchling, Draconian, Wyvern, Dragon, Wyrm, and GreatWyrm. The three types of dragons are based on alignment. There are separate help files for each of them. The color of a dragon is determined at the time the fourth level of maturity, dragon. All dragons are very powerful. The classes of dragons are Chromatic (evil), Oxidized (neutral), and Metallic (good).
Hatchlings are the newborn offspring of a dragon. They are very small and very weak. They have the potential to become the most powerful creatures in the game. This process takes many years in a dragon's life. As dragons mature, their strength and size go up. A fully mature dragon will be hard to bring down. Hatchlings hereditarily get enhanced damage and second attack.
There are currently 6 stages to a Dragon's life. They start out as hatchlings, and grow further on into a Draconian, then Wyvern, Dragon, Wyrm, and lastly a GreatWyrm. Each stage must be completed before the next can be possibly attained. To attain the next size, a number of factors must be taken into account, which is a big secret!
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