Post by Seiryou Shinjou on May 4, 2004 15:14:24 GMT -5
There;s a wide variety of reasons why people roleplay. They may find it fun, they may need time to kill, or they may look at it as a goal. Everyone has their own reasons, but for a few, this is something to succeed in, not just have fun doing. I do what I do because I like doing it, but I also take everything in it as a challenge. When I do something, regardless of what it is, I want to be the absolute best at it, and that's just the way it is. I want to know that when I stop doing this, when it's all said and done, that I left my mark. That I was the best this industry has ever seen, and ever will see. It's that kind of drive that makes roleplaying fun, that makes roleplaying better for those involved.
People ask me all the time what I think would be a good way to go about achieving their goals, and it's never the same answer for each person. You can't get into this business and not want to be here, or not want to go somewhere in it. You have to want it, or you're never going to achieve it. Guys need to sell more, and stop being so fancy with their moves, thinking something is going to impress people. I see people in handicap fights that just don't belong in them. You have to be patient, or it just won't come to you. No one has ever become an overnight sensation, not even me. I honed my skills against the fighters I knew I could contend with, and when I was content with fighting the more prominent fighters, I did, and won. You can't just become a great roleplayer overnight, either. Interacting with the people, playing the role, being imaginative, being concise in your posts. People butcher their posts with long-winded details that just don't need to be there. I'd like to see more people use less words to describe the same things, and then maybe more people will pay attention.
Respect is another thing. If you don't respect the business, or the ones who know it better than you, then you're just going to flop out and never become anything. Roleplay is a people-based business, and thrives soley off the quality of the story, the quality of the people telling it, and the timing. Fighting can be a gateway to roleplay success, but only if used correctly. A strong fighter will create a strong character, and either have him play a heel or a face, which will get him recognized. Manipulation of the heel/face concept is always a big thing, as there's a time and a place for everything. I turned heel personally when I was at the height of my babyface run, which is when it would make the biggest impact. My character started off as a heel, gained the recognition, and then became a babyface. It's all about the crowd reaction. The people dictate who you are in this business, so you play to the crowd, and give them what they want.
There are people who want to become huge names in this business, and all they have to do is be themselves. Both roleplay and fighting can provide a segue into the other, so focusing on one until you're good at the other can always be a good advantage. I personally used fighting as a springboard into roleplay, and then focused on roleplay once I was content with my skill at fighting. This entire business is a game, and if you play it correctly, you can achieve exactly what you're looking for. It all depends on how you want to be remembered.
People ask me all the time what I think would be a good way to go about achieving their goals, and it's never the same answer for each person. You can't get into this business and not want to be here, or not want to go somewhere in it. You have to want it, or you're never going to achieve it. Guys need to sell more, and stop being so fancy with their moves, thinking something is going to impress people. I see people in handicap fights that just don't belong in them. You have to be patient, or it just won't come to you. No one has ever become an overnight sensation, not even me. I honed my skills against the fighters I knew I could contend with, and when I was content with fighting the more prominent fighters, I did, and won. You can't just become a great roleplayer overnight, either. Interacting with the people, playing the role, being imaginative, being concise in your posts. People butcher their posts with long-winded details that just don't need to be there. I'd like to see more people use less words to describe the same things, and then maybe more people will pay attention.
Respect is another thing. If you don't respect the business, or the ones who know it better than you, then you're just going to flop out and never become anything. Roleplay is a people-based business, and thrives soley off the quality of the story, the quality of the people telling it, and the timing. Fighting can be a gateway to roleplay success, but only if used correctly. A strong fighter will create a strong character, and either have him play a heel or a face, which will get him recognized. Manipulation of the heel/face concept is always a big thing, as there's a time and a place for everything. I turned heel personally when I was at the height of my babyface run, which is when it would make the biggest impact. My character started off as a heel, gained the recognition, and then became a babyface. It's all about the crowd reaction. The people dictate who you are in this business, so you play to the crowd, and give them what they want.
There are people who want to become huge names in this business, and all they have to do is be themselves. Both roleplay and fighting can provide a segue into the other, so focusing on one until you're good at the other can always be a good advantage. I personally used fighting as a springboard into roleplay, and then focused on roleplay once I was content with my skill at fighting. This entire business is a game, and if you play it correctly, you can achieve exactly what you're looking for. It all depends on how you want to be remembered.