Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Apr 13, 2004 21:11:04 GMT -5
Name: Johnathan Lethae Known name: Scorch Lethae Age: Looks to be about 18 or 19, but is closer to 30. (Ageless) Hair: Length to shoulder blades/ various colors (raven black base streaked with blue, bangs streaked additonally with silver. All colors are natural) Eyes: Through the aid of contact lenses his eyes are humanoid and blue. Underneath lies an incredible sea of neon blue. Height: 6'9", but has mastered the ability to increase or descrease his height for about 20 minutes at a time. Weight: 225lbs. but can change weight as he can his height. D.O.B: 01/26/2038 (estimated) Skin color: pale white Piercings: a triad of rings above the right eye, two in the lower lip Tattoos: None, except for various scars on his chest and back from battles. Most notable is a scar on his chest where he was impaled on a sword during the War of the Ancients in which Scorch, a meere child, defeated an evil power known as YoungBlood, his former mentor. More on that in History. Family: Aeon and Lree (parents); 4 siblings (all dead); VC (ex-wife); Avalon (ex-wife); Catalina (ex-wife); Bakuryu (son/dead); 3 other children that he knows of, all dead Friends: None living that he is in contact with Race: L-Version Hybrid Fighting Style: Unknown Able to use: swords, bombs, thrown weapons, guns, posions Able to make: swords, bombs, thrown weapons, poisons, certain kinds of ammo, crude firearms Relics: Ring of the Ancients, Necklace of the Elemental Guard, Necklace of the Elemun Guard, Rune of Shadows, Guyver Control Medallion(broken)
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Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Apr 13, 2004 21:12:02 GMT -5
Techniques
Name: Meteo Type: Magic Damage: Weak Energy: little Charge Time: 0-2 turns Synposis: Using a small measure of magic, Scorch casts a strong wall of wind and energy which blows into the target. Depending on the charge length, it becomes slightly more powerful, but not terribly damaging...Well, if you have clothes on anyway.
Name: Third Eye Type: Psychic Damage: Weak (causes paralysis) Energy: none Charge time: 1 turn Synopsis: Using the psychic techniques taught to him by a man named Ross, Scorch uses the power of his mind to tap into the opponents mind and cause the electrical signals to stop working, making the body shut down for a few seconds and causing slight internal damage.
Name: Calamity From The Sky Type: Energy Damage: Moderate Energy: medium Charge Time: 2 turns Synopsis: Charging a ball of energy in his hand, Scorch then throws it at the opponent. If it hits, it will explode on impact and cause a good amount of damage. However, should it miss, it will curve up into the sky and unleash a Meteo spell once for the next 3 turns. Quite a useful technique if it hits, and still useful if it misses.
Name: Elemental Magic Type: Magic Damage: Moderate (one of the following: Fire, Ice, Lightning, Water, Earth, Wind) Energy: Medium Charge Time: 1 turn Synopsis: Not much to be said. Basically, it's like casting Fira, Blizzara, Thundara etc.
Name: Elemun Magic type: Magic Damage: Strong (one of the following: Holy, Dark Holy, Meteor, Ultima, Celestial) Energy: High Charge Time: 2-3 Turns Synopsis: Not much to be said. Much like casting Elemental Magic, only stronger and non elemental.
Name: Phasing Sickness Type: Ancient Damage: Strong (causes Venom) Charge time: 3 turns Energy: High Synopsis: Scorch fades out and appears infront or behind the enemy, and strikes them with a quick punch, then fades back to his original spot. For some reason, the punch causes the Venom status in the opponent. Not an easily avoided attack.
Name: Blood Rain Type: Ancient Damage: Extreme Energy: High Charge Time: 4 Turns Synopsis: Calling forth from intense suffering over the years, Scorch loses himself in his evil powers and distorts the very fabric of nature. The sky becomes black with clouds, the wind picks up to strong speeds, eventualy causing trees to uproot. Lightning strikes down at the opponent, but not normal lightning, it is black lightning. It pours down droplets of blood, and a large tornado made of the black lighting and blood rips through the area, destroying everything in it's path. This attack is extremely damaging, and is capable of killing weak opponents. Can only be used once per battle.
Venom - Causes the victim to lose some energy and not to be able to use overdrives for 2 turns.
Paralysis - Causes victim to be unable to move for 1 turn, but cannot be killed.
(Note: Approve this or whatever you want to do.)
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Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Apr 13, 2004 21:13:22 GMT -5
Overdrives
Name: Soul Slash Type: Overdrive (near death) Damage: high energy use: high Synopsis: When near death, Scorch calls on all of his energy reserves. He channels all of his energy into his sword (or swords if he is using both) and rushes into the enemy with unbelievable speed, causing time to be almost in a stopped state for the enemy. He goes into a slashing frenzy, almost looking as if he’s stationary, with the final slash causing an intense flash of light to come forth. When the light subsides and the dust settles, there is often little more than a few shreds of the opponent left.
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Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Apr 20, 2004 21:06:22 GMT -5
Name: Diffusor Type: Fae/Energy Origin: taught by Silver Aeon Classification: Strong/Offense Synopsis:
After years of practice, trial, error, and a bit of luck, Scorch was able to perfect this dangerous and amazing technique. Drawing from an ancient and long since forgotten energy source known as Fae, Scorch gathers a mass of the dangerous and deadly force. Unlike many other types of energy, Fae is invisible to those who are not trained in it, and thus undetectable to all who face someone versed in Fae energy usage. When the mass of Fae energy is gathered, Scorch forms it into an orb and launches it into the opponent. Upon impact, the Fae energy rapidly divide, causing the orb to reproduce dozens of times over, enveloping the opposition in a burning shell of energy which then explodes after a moment of charge. Should the orb miss, however. it still reproduces itself and the multiple orbs circle around the enemy, firing small beams of energy which do little damage. This damage does, however, add up over time, although the beams don't do as much damage as when the orb itself hits home. A very useful technique, and hard to avoid.
Name: Darkness Shot (Zero Tolerance) Type: Non-elemental Energy Origin: self taught Class: Strong/Offense Synopsis:
The Darkness Shot is a technique similar to the Saiyan's Kamehameha, only modified to fit Scorch's purposes. He brings his hands up to his chest in a defensive position and charges the energy from within himself, expelling it into an almost transparent black aura around his hands. The charge can be held as long as needed, and can also be drawn back into the body in case defense is needed. When ready, the aura around the hands explodes into a black flame, and the energy is fired out to the opponent at a high speed. Upon impact, the energy will explode similar to the Kamehameha, causing some decent damage. If Scorch's hands are on the opponent at the time (like holding onto his legs for example) the energy can be released at point blank range, and will undoubtedly cause the part of the body being touched to explode. This attack has no fail-safe and can be avoided, except at point blank range.
Name: Tiefling Phasing Type: Non-elemental Origin: Self taught Class: Harmless/Movement Synopsis:
Tiefling Phasing is unique to Scorch, being the only known Tiefling to be living today. Using the flow of Fae energy, he concentrates on an area of Fae and lets out a sonic scream which causes vibrations through the air in a very large radius. The virbrations are so strong, the in addition to disrupting all energy in the radius, his body appears to split into three images. Everything thrown at him seems to pass right through him, which may throw off some attackers. The images then converge at the point of concentration, allowing Scorch to move through areas of time and space relatively easily and quickly. As this is a battle technique, his range is limited, but not so much that the technique is worthless. The sonic scream, in and of itself, is extremely useful as it causes enough sound vibration in the air to break up energy, which can at times be invaluable.
Name: Grand Armageddon Type: Fae/Energy Origin: Self taught Classification: Deadly/Offense (1 status effect) Synopsis:
Chaos. Bloodshed. Pure and total destruction. Grand Armageddon is one of the deadliest moves ever devised. Scorch first developed a crude working of the technique during the Triad War during his run at CoD. This move could destroy thousands in a single blow, taking apart entire batallions of the Triad Council army. Over the years, this move has fallen out of use by Scorch, in favor of his less destructive techniques during his long retirement from battle. Grand Armageddon is the crowning jewel of the Art of Chaos, known by Silver Aeon and Scorch Lethae. While Aeon concentrated on Fae, Scorch became obsessed with perfecting this technique, and eventually he was able to use it. As his studies with Fae energy grew, he began to experimenting with lacing techniques together. Grand Armageddon is listed as a retro technique, but is actually a combination between the Chaos set Armageddon, and the Fae set Grand Catastrophe. Drawing in as much Fae energy as he can, and bringing out as much inward energy (Ki, you might call it), Scorch builds up the devestating orb of energy. When the moment is right, he launches the orb into the ground, and it tracks itself under the opponent, exploding upward in a seething bubble of energy. The Fae reacts with the inward energy and the energy of the opponent, causing a sort of radiation to occur. Inside the bubble, the opponent is bombarded by the radiation and the heat from it causes boils, and even melts some of the skin. When the radiation reaches a critical mass inside the bubble, the energy implodes on itself and the opponent, smashing into them with an astonishing amount of energy and radiation, causing severe and debilitating damage. This attack is so powerful that Scorch rarely uses it, and without a sufficient rest period, can only use it once per fight. However, it very rarely ever misses its mark...ever.
Name: Ascension (Allows Heaven's Final Gate Technique)/Descension (Allows Hell's Final Circle Technique) Type: None Origin: Self taught Classification: Harmless/Transformation Synopsis:
Being a hybrid has its advantages. Ascension/Descension is rarely ever used, and is reserved for special circumstances. Using the raw emotion built up inside of him over the years, Scorch is able to unlock either all of his Angelic potential, or all of his Demonic potential. By drawing out the happiness and love of the past, his Angelic side is unlocked. His hair becomes purely silver, and his eyes change from neon blue to a glowing white. The scars on his skin fade, and a pair of angelic wings unfurl from his back. He is able to gather energy quicker, but less concentrated. He loses the ability to use Darkness Shot because it requires Dark Fae which cannot be gathered in this form, but as a replacement, he can use the Heaven's Final Gate technique. Heaven's Final Gate causes Scorch to dig deep inside and unleash his most powerful attack. A new sword called Eternal Guardian forms in his hands and seems to be made of bright white light. He then moves the sword in a clock-wise circle as time begins to slow down around him. The sword seemingly cuts a bright circle into the air and forms a stone gate. The gate has strange glyphs cast into the stone and iron which begin to glow, the gate then spinning. The gate opens up and creates a vaccuum so intense that it begins to engulf the very atoms that make up the surrounding area, including the opponent. after a few moments, the gate then closes and explodes, sending out pieces of everything it sucked up and causing holy damage to surrounding enemies. When calling upon the vile hatred and the evil in his blood, Scorch enters Descension. His hair becomes purely black, and his neon blue eyes turn a glowing silver with black pentagrams inside of them. The scars on his body become more prominent and begin to bleed around the edges. A pair of silver wings emerge from his back, and inside of them another pair of scaled black wings emerge. He can concentrate energy much more, causing his energy attacks to become stronger, however he cannot gather the energy as quickly. He loses the ability to use the Diffusor technique, as it requires Holy Fae, which cannot be gathered during Descension. He gains the Hell's Final Circle technique, which works in much the same fashion as Heaven's Final Gate, only it uses Dark Holy. In both states, his speed and awareness go up, as does his strength and endurance. As penalty, he cannot perform his Overdrive in these states.
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Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Feb 5, 2005 15:00:52 GMT -5
Set One: Teachings of the Void
Name: Darkness Shot Wait: 1 – 4 Turn Charge Type: Offensive (Fae Energy) Origin: Self taught Strength: between weak and moderate (can be deadly at Point Blank Range) Synopsis: A staple move for Scorch, this was his answer to the kamehameha. Over time, and through the hatred he has absorbed, he has been able to evolve this attack from relying on simple ki energy, and has replaced it with Fae, an archaic energy source. Over time, Scorch has been able to modify the technique, bringing it to this stage. It now can be charged from any hand positioning, and can be charged in either hand or both hands for a double shot. There is no longer an aura until it reaches maximum power, so until that point it can come as a total surprise, save the small distortion it makes in the visible air. The energy of this attack can be re-absorbed instantly, making it so he may defend himself without loss of energy.
Name: Mortician’s Flame Wait: 2 turn charge Type: Offensive (magic/status) Origin: The Void Strength: Weak; inflicts “Doom” status on opponent Synopsis: Through his time in the void, Scorch re-learned the art of magic, having so long relied on energy. Uttering the proper incantations, Scorch is able to summon a ball of green fire that is launched at the opponent. The ball itself causes minimal damage with slight burns, but it also inflicts the Doom status on the struck target.
Name: Summon Asphonel Wait: 3 – 5 Turn Charge Type: Offensive/Defensive (Summon) Origin: Self taught Strength: Moderate – Deadly Synopsis: For decades, Scorch wielded the mystical katana known as Asphonel as his weapon of choice. Asphonel was more than a mere sword, as it housed a spell book full of magical attacks and tricks. Asphonel was actually a powerful beast before the sorcerer, and Scorch’s uncle, Shahall, was able to slay the beast and contain its spirit within the katana. Over the years, the katana went through many evolutions, gaining more strength with each life it ended. In the final battle with Vermillion, Asphonel would be used against Scorch to kill him; thus ending the final life needed to free the captive soul. However, Asphonel stayed loyal to Scorch, and the spirit stayed with him through death. Scorch may now channel his will through the dimensions and call forth the beast known as Asphonel. If charged for three turns, Asphonel will appear and unleash a non-elemental Flare from its mouth to deal moderate damage to the enemy. If charged for four turns, Asphonel will appear and take the next amount of damage Scorch would receive. If charged for five turns, Asphonel will take the next amount of damage for Scorch and will deal a heavy non-elemental amount of damage to the enemy. Asphonel can only be summoned by Scorch, and only once per battle.
Name: Hypnotic Cloud Wait: 0 – 3 Turn charge Type: Status Origin: The Void Strength: No damage (does not damage any enemy, extremely hard to avoid) Synopsis: A watered down version of his overdrive, Hymn to Tourach, Scorch learned this ability in The Void as well. Manipulating the air around him, Scorch creates a mist that will strip an opponent of his/her techniques. If used instantly, it stops their weakest technique for one turn. Charged for one turn, it disables their weakest technique for two (2) turns. Charged for two turns, it disables a weak and strong technique for three turns. If charged for the full three turns, it disables one weak, one strong and one deadly attack for four turns. If there are no techniques of the specified type, then replace with the next technique level. Enchantments of weapons and armor remain. Defensive techniques may not be disabled through this ability.
Name: Heart Breaker Wait: 2 turn charge Type: Offensive (Sword Skill/Status) Origin: The Void Strength: Moderate (Strong); causes “coagulation” status Synopsis: Another teaching of the Void, this is a skill more insidious than most. Scorch’s blade, upon charging, begins to glow red and send out a visible pulse. Once the pulse stops, Scorch may use the attack successfully. The sword becomes riddled with a special enzyme that, upon entering the bloodstream, instantly begins to coagulate (solidify) the blood. The area struck becomes dead, rendering it useless (usually a limb such as an arm or leg) and dead. The enzyme will continue to travel through the bloodstream turn by turn, every 2 turns disabling another part, until the 10th turn where it hits the heart and causes a massive cardiac arrest. The enzyme can be stopped through a Panacea spell (the enzyme is a poison-type virus, but cannot be cured by things such as Antidote or Anti-Poisons) or by amputating the affected area. This attack is merciless, and forces the enemy into a very painful and slow death.
Name: Soul Slash Wait: 1 – 5 turn Charge Type: Sword Skill Origin: Youngblood Strength: weak – deadly Synopsis: A sword skill taught to him by Youngblood, Scorch has perfected it far beyond its original strength. His sword begins to glow white upon charge, and glows brighter with each turn charged. With one to two turns of charging, the attack comes out slower than normal and only hits five times with a weak strength. With three to four turns of charging, the attack comes out at a faster rate and hits five times with greater strength. With five turns of charging, the attack comes out so fast it would appear as if Scorch were standing still, and hits the enemy a stunning 10 times with deadly strength and accuracy. The downside is that charging cannot be cancelled, the attack must go through, but the attack can be stopped at any slash.
Name: The Void Wait: 4-5 Turn Charge Type: Offensive/Defensive (Time/Space) Origin: The Void Strength: Deadly – Fatal Synopsis: The deadliest attack of the Void, this attack uses the Void itself. The first turn of charge involves gathering ki energy, fae energy, and magic which forms a circle at his feet. The second turn is the point of no return as the circle engulfs him, protecting him from attacks, but obstructing his view. In the third and fourth turn, the energy grows more powerful, and can be fired on the fourth turn but it will only be deadly and not very accurate. On the fifth turn, the energy becomes clear and rends the fabric of Time and Space, creating a void which “destroys” all energy on contact (all the gathered energy is “destroyed”, and all the opponents energy it may have charged is also “destroyed”) and then re-created in a fatal blast of energy with an almost 100% chance of hitting. The downside, besides the long charge time and vulnerability in the first turn of charging, is that it uses up most of Scorch’s energy, leaving him with only weaker attacks at his disposal.
Status Effects ------------------------------------- Doom - Gradually causes the enemy to die after 15 turns.
Coagulation - Causes limb death every two turns after the first limb dies and complete death after 10 turns. -------------------------------------- Overdrives
Overdrives: Teachings of the Void
Name: Necrogen Mists Wait Time: none Type: Status Effects Description: When getting low on energy and health, Scorch can manipulate the molecules of the air and all living things around him, creating an energy and soul draining mist around the fighting plane. Turn by turn, the mist will draw away the power of the opponent(s), and transfer them to Scorch until the enemy is eventually left helpless and almost certainly dead. The mist can be absorbed through the lungs, but also through the pores of the skin, making it nearly impossible to escape.
Name: Hymn to Tourach Wait Time: none Type: Status Effect Description: When nearing death, Scorch offers praise to the deity of Souls, Tourach. In return, Tourach strips the opponent of all special techniques, forcing them to fight without the aids of magic, energy, etc. They may still use weapons, but all enchantments of those weapons are also stripped, as are enchantments of armor. This, with Scorch’s lowered health, tends to even out the battlefield.
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Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Feb 5, 2005 15:02:23 GMT -5
Name: The Eternal Darkness Specs: 68", 95lbs., Indestructable, Enchanted. Notes: This was Scorch's first blade. It was used in the battle against YoungBlood and during the War of the Chosen (Both were during the Dragonair's/CoD era). Its final appearance was during the War of the Triad (CoD) when Aeon gave him Asphonel. Name: The Unspoken Specs: 22", 7lbs., Indestructable Notes: This is a dagger. There is no further information. Name: Omnipotence Specs: 25", 10lbs., Indestructable Notes: Omnipotence was formerly known as "Lree's Memento." It was a ceremonial dagger given to Scorch by his mother. The Void twisted and consumed it, creating this. It is made of flesh and bone, and the eyes are fully funtional. The dagger can also speak. It cuts as if it were metal, and can consume the souls of fallen enemies.
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Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Feb 8, 2005 19:44:03 GMT -5
See Below
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Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Mar 20, 2005 13:38:36 GMT -5
It had been only a couple of weeks before The Void sent its champion back to the realm of the living and planted him in Guya City. The champion was The Void's only chance to regain a physical body and become the ruler of the Multiverse. What The Void hadn't planned on was Sephirah Verus opening the legendary Doors to Tomorrow, which would destroy its one chance to live again. In an act of desperation, as the Doors were opened, The Void used the momentary fluxtuation of space and time to recall its champion, holding onto him until the time was right. The champion did not understand what was going on, but he wanted answers, and so The Void revealed all.
"The answer, though complicated, is more simple than one might think. You are my Champion, hand picked and groomed by me to complete my resurrection. I am the spirit of Deus Diablous, and for eons I have been without a body. You are the one who will change that. You will get me my body back, and I will keep you at my side. Together, we will rule the Universe. Now, I gave you something you wanted. The one you hated is no more. Now you will do this for me, or you will suffer for eternity. Am I clear, Lethae?"
The visage of Scorch looked to the stars, uttering but one word: "Crystal."
And so now that time has passed since the Doors were opened, The Void sends its champion back to finish his mission, back to the place he spent much time in, back to the Castle of Dragons.
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Scorch Lethae
Full Member
So this is how it feels...to be immortal...
Posts: 148
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Post by Scorch Lethae on Aug 16, 2005 19:10:42 GMT -5
Mudvayne - Forget to Remember
What have I done? Where have I come from? When I burnt the backs with the sun through a glass did I seal the loss that's become me?
Feeling undone What have I become? When I turned my back on you I turned my back on myself and became this machine
Thoughtlessness Selfishness Hopelessness Arrogant
I feel it on the inside Twisting and contorting Memory has shaped me once again
Still feel you on the inside Biting through and stinging Will I ever forget to remember?
Shadows in the sun Filter through us Still wrestle the demons that arrested me as a child Confession rejected We grow up To give up People step on the cracks for wounds owed paid back Through the words of surrender
Emptiness Loneliness Listlessness Worthless
I feel it on the inside Twisting and contorting Memory has shaped me once again Still feel you on the inside Biting through and stinging Will I ever forget to remember?
Can you save me? From myself From these memories Can you save me? From myself From these memories
Surrender To the shadows Haunting inside Bleed through you Surrender to the secretes...inside Lies within you
I feel it on the inside Twisting and contorting Memory has shaped me once again Still feel you on the inside Biting through and stinging Will I ever forget to remember?
Can't feel you on the inside Set down the bag and left it Lost memory has left me One again Open up the inside Admission for the cleansing Now that I've forgotten to remember
Surrender To the shadows Haunting inside Bleed through you
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